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1. Yet another AFK Cloaking Idea - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Allanon Bremen wrote: Degrading cloak mechanics... Cloak timers... Realistic view on cloaking as it exists in current scientific methods (and yes cloaking does exist in real life). You're comparing current tech to ...
- by Allanon Bremen - at 2013.07.13 03:34:00
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2. Yet another AFK Cloaking Idea - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Allanon Bremen wrote: Potential solutions to the side effects... Degrading cloak mechanics... Cloak timers... Pop-up windows while pilots are cloaked at regular intervals to ensure the pilot is at the keyboard... AFK ...
- by Allanon Bremen - at 2013.07.13 02:33:00
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3. Yet another AFK Cloaking Idea - in Player Features and Ideas Discussion [original thread]
We are back to rehashing the same topics over and over again. I agree with Tchulen, this topic is getting old. I see things one way, others see them another way. The bee analogy was an interesting diversion, but in truth the original post that s...
- by Allanon Bremen - at 2013.07.13 01:23:00
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4. Yet another AFK Cloaking Idea - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: You keep trying to deal with the symptom, but steadfastly ignore the cause.... Everything is so black and white to you. There is one cause, and this produces one effect. This however is far from the truth. the world is man...
- by Allanon Bremen - at 2013.07.12 17:05:00
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5. Yet another AFK Cloaking Idea - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Allanon Bremen wrote: In the big picture my point is losing one system when you hold 5, 10, etc is no big deal. The cloaked person can keep that system as long as they don't threaten sovereignty. An individual who lives ...
- by Allanon Bremen - at 2013.07.12 16:51:00
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6. Yet another AFK Cloaking Idea - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: So Allanon, tell us about your nightmare loss last month. I see it was too a strategic cruiser and 2 panthers. This was an ingenious trap that was sprung not just on me, but the whole group of us ratting. I give the hotdro...
- by Allanon Bremen - at 2013.07.12 16:44:00
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7. Yet another AFK Cloaking Idea - in Player Features and Ideas Discussion [original thread]
Tchulen wrote: Allanon Bremen wrote: In the big picture my point is losing one system when you hold 5, 10, etc is no big deal. The cloaked person can keep that system as long as they don't threaten sovereignty. An individual who lives in the...
- by Allanon Bremen - at 2013.07.12 16:15:00
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8. Yet another AFK Cloaking Idea - in Player Features and Ideas Discussion [original thread]
Tchulen wrote: Allanon Bremen wrote: I also disagree with your assertion that a solo cloaker could cause the entire constellation to shut down. I agree that it will stop some people, but I doubt it will shut down the whole of the constellati...
- by Allanon Bremen - at 2013.07.12 11:41:00
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9. Yet another AFK Cloaking Idea - in Player Features and Ideas Discussion [original thread]
Mag's wrote: So if none of the things I listed are affected, what is the issue with people going AFK? If they can carry on as before, then what do you mean by industry and military levels? You do realise that this tactic doesn't even need a cl...
- by Allanon Bremen - at 2013.07.12 11:22:00
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10. Yet another AFK Cloaking Idea - in Player Features and Ideas Discussion [original thread]
Mag's wrote: No one cloaked and AFK ever stopped anyone docking, undocking, activating modules, using gates, possing up. The only one able to stop you, is you. Hope this helps. And where did I say they did? At this point we are not adding ...
- by Allanon Bremen - at 2013.07.12 10:37:00
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11. Yet another AFK Cloaking Idea - in Player Features and Ideas Discussion [original thread]
Sura Sadiva wrote: Allanon Bremen wrote: Both of those tell me they spent at least a large part of their time AFK. Therefore I know they were AFK. To deny that knowledge is to deny awareness as the above quote defines. Guess what? If I'm...
- by Allanon Bremen - at 2013.07.12 10:25:00
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12. Yet another AFK Cloaking Idea - in Player Features and Ideas Discussion [original thread]
TheGunslinger42 wrote: Also, you've yet to tell me why anyone being afk for any amount of time is actually an issue because as far as I can tell, it isn't. They can't do anything by definition, so why are we even talking about it I answered...
- by Allanon Bremen - at 2013.07.12 10:12:00
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13. Yet another AFK Cloaking Idea - in Player Features and Ideas Discussion [original thread]
TheGunslinger42 wrote: No, you do not know if they are AFK. You can't know that. Hope this helps Let me try and explain it in this manner... A subject is certain of something when he knows that thing; he is uncertain when he does not know i...
- by Allanon Bremen - at 2013.07.12 09:28:00
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14. Local Intel... - in Player Features and Ideas Discussion [original thread]
Darth Kilth wrote: Derath Ellecon wrote: Usually the call is to remove local, works for wormholes. I live in wormholes and I don't mind not having local. But I also understand that might be too drastic. You see, here is the problem, it w...
- by Allanon Bremen - at 2013.07.12 09:12:00
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15. Yet another AFK Cloaking Idea - in Player Features and Ideas Discussion [original thread]
Trii Seo wrote: Infinite Force wrote: I get two things out of this: 1. You do NOT know if the person is AFK, so stop whining about them being there. 2. Remove local. It doesn't hamper the WH dwellers. You actually have to work for your In...
- by Allanon Bremen - at 2013.07.12 08:24:00
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16. Yet another AFK Cloaking Idea - in Player Features and Ideas Discussion [original thread]
Mag's wrote: Astroniomix wrote: Allanon Bremen wrote: Where have I used those words, except to quote or represent someone else's words? Fair or even fights don't exist in this game, unless the pilots involved agree to them beforehand. If...
- by Allanon Bremen - at 2013.07.11 23:36:00
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17. Yet another AFK Cloaking Idea - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: I'll trade you your absolute intel for that absolute location concealment, deal? I would be willing to make that trade, yes.
- by Allanon Bremen - at 2013.07.11 18:51:00
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18. Yet another AFK Cloaking Idea - in Player Features and Ideas Discussion [original thread]
Yes I think cloaking is a problem. No one asks why? In nullsec... If an undesirable enters system in a non-cloaked ship they can be hunted, tracked down, and killed. If the undesirable is docked, they can be turned red, the station can be setup n...
- by Allanon Bremen - at 2013.07.11 18:09:00
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19. Yet another AFK Cloaking Idea - in Player Features and Ideas Discussion [original thread]
TheGunslinger42 wrote: Put alt in blue system All the blues dock/pos up You run the sites They make the tears on the forums Everybody wins Please come do this in our systems.
- by Allanon Bremen - at 2013.07.11 16:35:00
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20. Yet another AFK Cloaking Idea - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Astroniomix wrote: Allanon Bremen wrote: a 1 billion plus isk ship We have identified the problem. Indeed. You don't NEED to use a 1 billion ISK ship to run complexes when an insurable 100 to 200 million ISK batt...
- by Allanon Bremen - at 2013.07.11 16:11:00
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